Master Chief, the green-clad space marine which may stand as the mascot for console gaming first found success in his debut series Halo. The Halo series began on Xbox back in 2001, during the early age of multiplayer console gameplay. As a launch title for the original Xbox, Halo featured a 3D environment which players navigated using first person controls. Set in the future, Halo’s lead character, Master Chief, is a cybernetically enhanced super-soldier on a mission to save the world. This cocktail of science-fiction and compelling gameplay resulted in Halo becoming an instant classic.
The brains behind Halo’s success was an American based development studio by the name of Bungie. Up to this point Bungie had found moderate success by releasing a number of PC games, however, it was the release of Halo which marked the studio’s console debut. With a goal to tell captivating stories coupled with breakthrough technology, Bungie continued to snowball the success of Master Chief and his galactic adventures for several years.
After numerous years of working on a single property, Bungie made the decision to move on from the Halo series in favour of creating a new Independent Property (IP). With the success of Bungie’s Halo series, the latest IP from the studio seemed to be met with worldwide anticipation. This may be Bungie’s first new property since the studio debuted the adventure of Master Chief on the original Xbox. Bungie continued to develop this new title for a number years until they finally unveiled their newest project, and its name was Destiny.
With a potentially symbolic name, Destiny was Bungie’s first-person science-fiction game which placed all gamers in a shared world. With years of experience under their belt Bungie incorporated a number of new features into Destiny. Instead of playing as the Master Chief, players control avatars named Guardians: a team of specialised soldiers with a sworn duty to protect the Earth. Each Guardian is gifted with unique powers and is assigned to protect the Earth from all manner of alien invaders. Destiny featured a number of role-playing elements which allowed gamers to personalise their individual avatar and explore the new world as they completed an array of quests which may gradually unfold the narrative as they progress.
Bungie aimed to created a sprawling world full of quests and diverse content to keep players exploring the rich world of Destiny. As the years progressed, Bungie gradually released a number of expansion packs which complemented the core game and expanded Destiny. To this date, there have been three expansion packs each of them introduced new missions, content and progressed the story. The expansions were titled The Dark Below, Houses of Wolves and The Taken King, each unique in their own way and offering distinct changes to key gameplay elements.
Now, in 2016 Bungie aims to release their fourth, and final expansion pack, titled Rise of Iron. This expansion, much like the others, aims to serve by introducing new content to the game and advance the narrative. As Rise of Iron aims to be the final expansion pack for Destiny, developers Bungie have decided to have this final release coincide with the a collection edition of the game.
Simply titled “Destiny: The Collection” Bungie have assembled a comprehensive Destiny package, containing all the DLC which has been released. This may serve as an ideal entry point for gamers yet to experience Destiny and may remain curious about Bungie’s latest offering. In bundling Destiny’s content in a single collection Bungie aims to create an affordable option for gamers yet to take up the mantle of Earth’s Guardian.
Destiny: The Collection & Destiny: Rise of Iron released on 20th September 2016
How may Destiny: The Collection provide a jumping on point for those new to the series?