Dive out of the blue

By | Entertainment
Titanfall2. Credit@RespawnEntertainment.Titanfall2.jpg

It was 2014 when the world got its first glimpse of the mechanised behemoth Titanfall. Upon its release, Titanfall aimed to be playable exclusively on Microsoft platforms (Xbox, PC). With Titanfall, developers Respawn Entertainment aimed to release Microsoft’s latest original IP. For those unfamiliar with this title, a clue alluring to Titanfall’s core concept may be found in its name: Titan. Titanfall centred on pilots with the ability to operate giant mechanised robotic suits of armour named “Titans”. Respawn Entertainment aimed to allow players control over these titans and as a titan players might have observed certain gameplay changes as they find themselves operating one of these bipedal mechanical suits.

However, before access to a Titan was given, players may initially navigate the map as a pilot. Here, fluid manoeuvrability, from one point to another, might have been a pilot’s primary tactical advantage. Equipped with jetpacks, pilots were able to double jump, run across walls and embrace their inner parkour as they vaulted over any obstacle. This level of agility may have offered Titanfall a unique juxtaposition between controlling a colossal titan and a nimble pilot. The two distinct gameplay styles may blend cohesively as Titanfall allows players increased tactical control, adapting to any situation, whether on foot or piloting a titan.

In Titanfall, the titular Titans are aimed to be delivered to players via a dramatic announcement; players are told to “standby for Titanfall”, words a Titanfall player may find themselves squealing with glee towards. Upon hearing, an earth shuddering moment is triggered where the player’s Titan may be delivered from the sky; a behemoth hurtling toward the earth, its arrival marked by a thunderous uproar. Once successfully delivered, players may use their mobility to traverse across the map and claim their titanic reward.

Credit@RespawnEntertainment.Titanfall2

Credit@RespawnEntertainment.Titanfall2

Upon its release, the original Titanfall may have been met with productive reviews; however, the developers might have felt there may always be room for improvement, and thus, work on a sequel began. After the release of Titanfall, developers Respawn Entertainment aimed to continue the bipedal mechanised franchise, making improvements where necessary. Titanfall 2 aims to be the sequel to the Microsoft exclusive, although this time it aims to be a multiplatform title. In addition to Xbox and PC gamers, Respawn Entertainment aims to provide the community of PlayStation owners with their first Titanfall release. Through expanding its availability Respawn Entertainment and publishers Electronic Arts aim to reach a wider audience than the original release.

In the lead up to Titanfall 2’s release, Respawn Entertainment have announced their plans to include a single player campaign, further exploring the relationship between pilot and titan. Additionally, the sequel aims to implement a variety of improvements, including expanding the roster of titans currently available. Through providing Titans with a specific skill sets and abilities, players may see a more dynamic playing field. Titanfall 2 aims to improve upon the pilots though providing them with additional abilities, including the use of a grappling hook; the addition of this may allow for improved movement and verticality.

By retaining the core of the original Titanfall, Respawn Entertainment aims to expand and improve upon what was previously offered. Titanfall 2 aims to learn from its predecessor, drawing on what worked and improving on other areas in an attempt to provide a more compelling product. The original Titanfall may have only been multiplayer, making Titanfall 2’s inclusion of a single player campaign a new opportunity for Respawn Entertainment as they aim to delve deeper into the lore of their robotic future. With the aid of publishers Electronic Arts, Titanfall 2 aims to release across multiple platforms. This may offer an opportunity for new players to enter the world of Titanfall and experience a unique look into the harmonious melding of man and machine.

How may a sequel like Titanfall 2 learn from its original release?

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