As humanity continues to evolve in a variety of ways the methods of media consumption may have progressed in sync. From the early ages of VHS tapes and floppy disks to high speed optical data transfers, society’s methods of media consumption may have seen many forms.
Rising from the ashes of analogue technology, the years digital media’s existence may have seen it, asserting itself as the dominant method of media consumption. This digital revolution may have benefited a range of industries, including the video game industry which has seen interactive media offer new immersive experiences.
These days consumers might stream video games, controllers use Bluetooth connectivity and multiplayer games are ubiquitous with modern consoles. A new technology aims to rear its head onto the scene, one which may seem synonymous with science fiction.
Imagine entering a virtual world, a fictional reality with its own environment, characters or rules. Once inside this digital world, imagine interacting with objects and witnessing the artificial world react accordingly to each action. This concept exists and may be found in today’s world, dubbed virtual reality this new technology aims to embrace these concepts and offer a range of unique user experiences.
The basic technology, which facilitates virtual reality, may be found in the unique headset. The headset is placed on the wearer and equipped with a dedicated screen coupled with head tracking technology. Wearers of the virtual reality headset find their head movement tracked and translated into the virtual world which able to be seen through these high tech goggles. The wearers head movement is then translated and the device grants the ability to view the virtual world through a first person perspective.
This technology has been adapted for a range of functions, including medicine, engineering and the military. Virtual reality may have been around for a while, yet it is 2016 which aims to mark a renaissance for the technology in the entertainment industry. With leading manufactures like HTC and Oculus, producing the HTC Vive and Oculus Rift VR respectively, aiming to produce their entertainment flagship decides this year, it seems virtual reality gaming may be the latest innovative use of the technology.
Earlier this year, both the HTC Vive and Oculus Rift saw their release; however, this month marks Sony’s endeavor into the technology. Named PlayStation VR, Sony aims to enter the market at affordable option. Retailing at £349, the PlayStation VR aims to provide a comparatively affordable virtual gaming experience.
The HTC Vive and the Oculus Rift headsets may both require a powerful computer to handle the processing of the virtual worlds, the PlayStation VR is compatible with the PlayStation 4 home console; a console which has already sold over 40 million units worldwide. This might allow for console owners to easily transcend to a virtual gaming experience without the need to invest in a high performance PC.
To complement the release of PlayStation VR a number of games have been released to demonstrate the potential of virtual reality. These aim to take on a range of experiences, including an immersive deep sea diving experience which sees the wearer swimming with sharks in an undersea adventure.
With PlayStation VR, Sony aims to tap into the console generation and offer an affordable entry to virtual reality technology. By providing an immersive experience virtual reality aims to exhilarate consumers with this new generation of media consumption. Virtual reality technology may have seen a surge in popularity this year and Sony’s PlayStation VR aims to provide a jump on point for early adopters of the technology.
How does Sony aim to provide an affordable and entry-level virtual reality experience with PlayStation VR?