Comic book publisher DC Comics returns to the medium of interactive entertainment along with NetherRealm Studios to release a sequel to their 2013 fighting video game, Injustice. Drawing from the pantheon of super-powered DC characters, Injustice 2 aims to provide an arena for the comic book publisher’s heroes to test their might in a virtual environment. Originating with the series debut in 2013, NetherRealm aims to tap into the deep well of DC comic lore to develop a title featuring an extensive roster of iconic characters. Familiar heroes like Batman, Superman and Wonder Woman return and are equipped with a diverse move-set for players to master. Heroes and villains go head-to-head as players challenge themselves to the career mode or test their skills against other players in the community. Set in an alternative DC universe, certain events have set the Justice League on a path to protect the fate of the earth. This time around the catalogue of characters seems to have increased as player-choice is expanded in a sequel, which aims to offer even more than the original.
Whether wielding Batman’s array of gadgets to one’s advantage or utilising Wonder Woman’s Lasso of Truth, NetherRealm Studios aims to faithfully recreate each character. Through NetherRealm’s efforts, the developer aims to bring over 30 playable characters to the arena. NetherRealm Studio seems to have a record of developing fighting games as Injustice 2 appears to be the studio’s fourth release. Previously, the studio developed the latest iterations of the Mortal Kombat series, a series whose influences may be seen in the studio’s latest efforts. With Injustice 2, NetherRealm aims to give characters more control over the customisation of DC characters. This may include personalising the gear used by The Flash or Green Lantern’s outfit for each encounter. Encounter showdowns may see players levelling up their characters as they evolve their fighting style. The roster of villains seems to have received several notable figures such as the telepathic Gorilla Grodd and the universe conqueror ruler Darkseid. Each character seems to reflect a unique fighting style, which may see them performing an array of super-powered moves directly inspired by the comic book pages they originate from.
The narrative seems to continue events, which transpired in the original game as Batman leads the charge towards restoring Justice in the alternative world. NetherRealm aims to produce a cinematic experience for players as they navigate the intricate story of heroes and villains. With NetherRealm aiming to improve their fighting game mechanics with each new title, players may find themselves performing advanced combos or varied special moves as they navigate through the studio’s latest offering. Alongside the release of the primary game, a free-to-play mobile game aims to be released alongside for iOS and Android. The mobile version aims to retrain several gameplay features from the main game while providing mobile users with a new way to experience the mechanics from this latest release. Warner Bros Interactive Entertainment aims to handle publishing and as the team prepares to launch these super-powered sequel players on mobile, PS4 and Xbox One may have a new video game to experience.
With Injustice 2 scheduled for release later this week, NetherRealm Studio’s aim to improve their fighting game formula and infuse RPG mechanics into their series to give players a greater degree of control and customisation as they navigate the DC Universe. Whether controlling Aquaman’s Atlantean trident or Supergirl’s super strength, NetherRealm Studio’s in partnership with DC Comic’s aims to bring together a community of players as they step into the boots of their favourite superhero or supervillain, striving for justice or injustice.
How may Injustice 2 aim to provide an interactive superhero experience for consumers?